Description
Preview 1: https://youtu.be/-A1mvh7N5uI
Preview 2: https://youtu.be/ZPmNAytsJNM
Preview 3: https://youtu.be/wzaLOQzCL_I
Body Parts 2: Body and Hair
Armor Parts 8: Belly, Boots, Dress, Skirt, Hat, Mask, Necklace, “Wings” (Wings and Skirt are clothes simulated objects).
Weapons: Wizard stuff.
Character and all parts (except wing and skirt) have LOD versions.
Model with all parts 34,688 (12,946 LOD) polygons, 65,372 (24,051 LOD) triangles and 34,643 (13,542 LOD) vertexes
All of these parts can be used together with any combination.
85 Animation for wizards combat and general moves. 64 “in place” animations. And 21 animations with root motion data.
Rig has 76 bones.
Technical Details
Scaled to Epic Skeleton: No
Rigged: Yes
Rigged to Epic Skeleton: Yes
Animated: Yes
Lods: Yes (except skirt and “wings”)
Number of Characters: 2 basic character Blueprints, 11 “skeletal meshes” including body, hair, clothes
Vertex Counts of Characters: 34,643 (13,542 LOD) including weapons and armor.
Number of Textures: 15 diffuse, specular, opacity (in color alpha), and normals.
Texture Resolutions: 2048X2048, 4096×4096
Number of Materials and Material Instances: 6 Materials
Number of Animations: 85 animations for combat and general moves
Animation Types: “in place” and “root motion” animations
Supported Development Platforms: PC/MAC/XBox1/PS4
Platforms Tested: PC
Documentation Included: Yes
Important Additional Notes: PBR Materials setup, Physics Asset setup included (not automatic “made by hand”).
Skirt and “wings” has clothes simulation setup. Original 3D MAX files with rigged character in T-pose included. There are no animation Blueprints included, sorry.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3