Spherical Shader

Spherical Shader uses a material function which plugs into the World Position Offsets of materials to create the illusion that levels are round and spherical.

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Description

Preview: https://youtu.be/HVSlC3Dm624

User Guide: Spherical Shader User Guide

Spherical Shader is a vertex shader that allows you to create the illusion of a spherical world by simply using a Material Function and a Blueprint Component. The curvature is controlled by a Material Parameter Collection, but its parameters do not need to be directly set. They are controlled by the Blueprint Component. (Note: This is a vertex shader which affects the way vertices are rendered and does not affect collision or physics.)

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Technical Details

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To Use the Shader:

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Supported Engine Versions

4.21 – 4.27