Description
This project includes everything pictured with all assets, maps, and materials prepared for usage in the Unreal Engine. All assets were modelled within Maya and the textures have been created using Quixel Mixer or Substance for proper PBR calibration. All materials use master materials that have material functions for modular workflows with plug and play customisation.
All artwork created by Studio-Lab LLC
Technical Details
The Basketball Court and Hoops, Tennis court and props are taken from our sports pack which can be found here:
Texture Sizes:
Scaled to Epic skeleton: Yes
Collision: (Yes, automatically generated and per-poly mix based on complexity of asset)
Vertex Count:
LODs: Base LODs on all items except Tennis Racket 3LODs Basketball Hoop 2LODs and Basketball 2LODs
Number of Unique Meshes: 50
Number of Materials and Material Instances: 3 Materials and 58 Instances
Number of Textures: 134 Textures
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows/Mac/PS4/Xbox)
Supported Engine Versions
5.1 – 5.3