Spout Media

MediaOutput and MediaPlayer based on Spout(Lossless, Zero-Latency)

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Description

MediaOutput and MediaPlayer implementation in Unreal Engine based on Spout.

Spout is a video frame sharing system for Microsoft Windows, It’s Lossless and Zero-Latency but only for Local Machine.

You can use SpoutMediaOutput to send UE Viewport or Texture to OBS or SpoutCam ( or any Spout Receiver).

You can use SpoutMediaPlayer to receive/play any Spout Source.

It’s all based on UE Builtin features, MediaCapture framework and MediaPlayer framework.

Only tested on DirectX12.

If you encounter any problems or need further assistance or clarification, please feel free to contact me.

Technical Details

(Please include a full, comprehensive list of the features of the product)

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

Number of Blueprints: 2

Number of C++ Classes: 9

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Supported Engine Versions

5.3