Description

Turn this landscape into a battlefield, build a sci-fi facility, a racing track or just have a nice vacation.

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Note: If you are using UE5 you may need to increase the Exposure Compensation value in Post Processing Volume.

[FHD Screenshots]

Features

• 64 Square Kilometers

• Surface Customization

• 1×1 Meters Vertex Density

• Powerful Material Instance Parameters

• Large Scale Landscape Ambient Occlusion

• Distance Based Landscape Tessellation

• Heightmap Based Layer Blending

• Custom plug and play functions

– Global Normal Variation

– Distance Tessellation

– Displacement Fade

– Fresnel Correction

– Distance Fade

– Cloud Panner

– Colorizer

– Mixer

• Dynamic Cloud Shadows

• Landscape Paint Layers

• Background mesh

Technical Details

PBR: Yes

Textures: Up to 8K

Supported Platform: Windows 64-bit

Target Platform: Windows 64-bit

Documentation: No

[13] Material Function

[4] Material Instance

[1] Landscape

[17] Texture

[4] Material

[2] Mesh

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Additional Notes

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Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3