Description
This system allows you to setup and control how states are handled in your game. States can be anything Enumeration value that can be modified( muddy, snowy, burned, sneak, injury, onehanded, etc). This system takes those parent states( Weather, Element, Character, Weapon, etc) and manages all of them, determining when to add/change/reset certain states. The system is also multiplayer supported and is easily customizable, to fit your needs.
Included are some example States;
| Character | Environment | Elemental
Sneak Rain Fire
Sprint Snow Ice
Crouch Mud Thunder
There are also example manipulator volumes and a Macro Library included to spawn manipulators!
Technical Details
Number of Blueprints: 5
Input: Any
Network Replicated: (Yes)
Supported Development Platforms:Any
Windows: (Yes)
Mac: (Yes)
Documentation:
Important/Additional Notes:
Supported Engine Versions
4.26