State Component System

A system that allows you to setup and handle states for your game!

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Description

This system allows you to setup and control how states are handled in your game. States can be anything Enumeration value that can be modified( muddy, snowy, burned, sneak, injury, onehanded, etc). This system takes those parent states( Weather, Element, Character, Weapon, etc) and manages all of them, determining when to add/change/reset certain states. The system is also multiplayer supported and is easily customizable, to fit your needs.

Included are some example States;

| Character | Environment | Elemental

Sneak Rain Fire

Sprint Snow Ice

Crouch Mud Thunder

There are also example manipulator volumes and a Macro Library included to spawn manipulators!

Documentation

Example Project

Technical Details

Number of Blueprints: 5

Input: Any

Network Replicated: (Yes)

Supported Development Platforms:Any

Windows: (Yes)

Mac: (Yes)

Documentation:

Important/Additional Notes:

Supported Engine Versions

4.26