Description
Current Version: v2.0 – 08/12/2023
A complete Stick Figure character solution for your projects, the character is rigged to the Epic Skeleton and comes with 52+ animations. The character now comes equiped with gloves/hands aswell as the traditional stickman hand/stub. (V3 is in progress.)
The character is prepared to be dismembered, hands, gloves, arms, legs, feet, torso and head have their gibs making this character pack a great time saver. The head, body and gore are seperated via material slots making it very easy for people to create variations. Asigning a new material to the seperated body parts instead will also create even more results!
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 52
Animation types (Root Motion/In-place): In-place
Number of characters: 2 (Character is set up for dismemberment and gibs are seperated.)
Vertex counts of characters: SK_StickFigureFull – 3484 (Gibs/Extras – SK_StickFigure_ArmL – 156 / SK_StickFigure_ArmR – 142 / SK_StickFigure_HandL – 176 / SK_StickFigure_HandR – 176 / SK_StickFigure_Head – 470 / SK_StickFigure_LegL 339 / SK_StickFigure_LegR – 339 / SK_StickFigure_Legs 777 / SK_StickFigure_Torso – 909 / SK_StickFigWristL – 76 SK_StickFigWristR – 76 / SK_StickFigureGloveL – 440 / SK_StickFigureGloveR – 440)
Number of Materials and Material Instances: 11 (The character uses 3 Material Slots: Body, Head, Gore.)
Number of Textures: 0 (Character doesn’t need/use any.)
Documentation: https://youtu.be/XHlCiNPOreM – v1.0 Showcase, please enjoy!
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3