Super Heroes 4 GHS

Fantastic characters – Super Heroes 4 GHS

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Description

Low-poly model of the characters – Super Heroes 4 GHS

Suitable for games of different genres: RPG, strategy, first-person shooter, etc.

The model is tuned to fit an epic skeleton.

There are also a couple of animations.

To control the tail of the character “Romos GHS”, 11 additional bones “tail_1 – tail_11) have been added to the standard epic skeleton)

This package is collected from my products, which you can buy separately in the marketplace (list below):

Romos GHS youtube and product page

Goral GHS youtube and product page

Heka GHS youtubeand product page

Monger GHS youtubeand product page

Technical Details

Presentation video

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Yes (test, free animation – Third Person). Animations inside the video are not used inside the project, the video showcases any previews of custom animations.

Number of Animations: 28

Animation types: in-place 28

Number of characters: 4

Vertex counts of characters:

Romos GHS – 35231;

Goral GHS – 25373;

Heka GHS – 7061;

Monger GHS – 13579.

Number of Materials and Material Instances: 

Romos GHS – 4;

Goral GHS – 3;

Heka GHS – 4;

Monger GHS – 5.

Number of Textures:

Romos GHS – 24;

Goral GHS – 18;

Heka GHS – 24;

Monger GHS – 27.

Texture Resolutions: 4096X4096 and 2048×2048

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: No

Important/Additional Notes: No

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3