Description
Low-poly model of the characters – Super Heroes 4 GHS
Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
The model is tuned to fit an epic skeleton.
There are also a couple of animations.
To control the tail of the character “Romos GHS”, 11 additional bones “tail_1 – tail_11) have been added to the standard epic skeleton)
This package is collected from my products, which you can buy separately in the marketplace (list below):
Romos GHS youtube and product page
Goral GHS youtube and product page
Heka GHS youtubeand product page
Monger GHS youtubeand product page
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes (test, free animation – Third Person). Animations inside the video are not used inside the project, the video showcases any previews of custom animations.
Number of Animations: 28
Animation types: in-place 28
Number of characters: 4
Vertex counts of characters:
Romos GHS – 35231;
Goral GHS – 25373;
Heka GHS – 7061;
Monger GHS – 13579.
Number of Materials and Material Instances:
Romos GHS – 4;
Goral GHS – 3;
Heka GHS – 4;
Monger GHS – 5.
Number of Textures:
Romos GHS – 24;
Goral GHS – 18;
Heka GHS – 24;
Monger GHS – 27.
Texture Resolutions: 4096X4096 and 2048×2048
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Important/Additional Notes: No
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3