Description
VIDEO PREVIEW | HOW TO USE IT | HOW TO USE IT FOR MULTIPLAYER | WEAPONS LIST | AUDIO PREVIEW |
Enable “Suppressed_Weapons_II” plugin, restart UE and try our “DemoLevel” in “Suppressed_Weapons_II Content“.
Our sound system is not just the sounds. This is the result of the joint work of our experienced programmers and sound designers who have created many successful projects. It will be useful for any AAA modern shooter.
Suppressed Weapons Sound System includes over 90 gun sounds for modern suppressed rifles, machine guns, pistols and sniper rifles. And as a bonus – over 180 ammunition casings sounds. Please check our Weapon List for this library. When creating the sounds, we used real recordings. Therefore, the nature and rate of fire of the weapon is absolutely identical to how it sounds in real life.
The Unreal Engine Code Plugin based on C++ and Blueprints. It contains all the necessary material to control the overall sound of your battle scene not only for single-player, but also for multiplayer. Perfect sound quality, optimal length and format. With our sound system you can easily adjust or update the sounds, or create your own weapon. Use it and make your War silent ⚡
This plugin is part of a larger project called Modern Weapons ALL-IN-ONE. If you want everything at once, please check it out. It includes 33 weapons, 782 firing sounds and over 530 Ammunition Casings sounds.
Technical Details
Code Module: Suppressed_Weapons_II (Runtime Module)
Number of Blueprints: 26
Number of C++ Classes: 5
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
HOW TO USE IT :
HOW TO USE IT WITH A NEW UE4 PROJECT: VIDEO
HOW TO USE IT FOR MULTIPLAYER: VIDEO
You can find all plugin content in Content Browser. Make sure the checkboxes Bottom right of the “Content Browser > View Options > Show Engine Content” and “Content Browser > View Options > Show Plugin Content” are checked.
Support: info@soundfx.studio
Discord: https://discord.gg/HzVuvSuCHr
Supported Engine Versions
4.27, 5.1 – 5.3