Surface Footstep System

A plugin for generating different footstep FXes, depending on the Surface Type. Niagara support included.

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Description

Preview: youtu.be/VTd-_wBepRs

This plugin provides a data-driven, easy to implement, but widely customizable system for generating footstep SFXes and VFXes depending on the Surface Type (metal, concrete, wood, etc.). Can be used in any Actor with a Skeletal Mesh Component.

Supports Niagara VFXes and multiplayer. Moreover, Surface Footstep System uses an object pooling for a better performance.

Note: There is a bug in UE4.24 which causes returning improper Physical Materials from Landscape Layer Info objects. The issue is already fixed in 4.24.2 Hotfix.

Technical Details

Documentation

Example Project 4.23-4.25 (for 4.23, but can be switched to newer versions)

Example Project 4.26+

Code Modules:

Number of Blueprints: 2 example sound assets

Number of C++ Classes: 9

Network Replicated: No (It works in multiplayer, but has nothing to replicate)

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64

Supported Engine Versions

4.23 – 4.27, 5.0 – 5.3