Description
The Swedish lake house environment has been featured on Epic’s Instagram blog and other popular online game development publications. Originally designed for desktop and VR gameplay, it has over 60 high-quality game-ready assets including a landscape, lake, shelter with detailed interior, and a surrounding forest along with production quality lighting & physically-based materials with textures, all created by game-industry veteran artist Tav Shande who has worked on games such as DeadSpace, Crysis 2, & Call of Duty.
* Please note the screenshots above are from the 2017 4.17 UE4 version. The UE5 version uses dynamic lighting/Lumen and no baked lightmaps with Nanite. As a result, the lighting in the environment may vary from the statically lit version.
Technical Details
In the Press:
https://80.lv/articles/virtual-luxury-camping-discovering-modern-workflow/
Models: Over 60 static mesh props including the environment.
Textures:
Texture resolutions range from 512×512 – 4096×4096 pixels
Physically Based Materials created in Substance painter, photoshop, & Substance designer
Supported Engine Versions
4.17 – 4.27, 5.0 – 5.3