Description
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Hello, in this concept, I made flooring that we can see in old temples and religious places. This concept is different from the previous concept, Materials that we can see in Asian architecture. All references are from Japan. I have never been to Japan, but there are architectural and natural structures of extraordinary beauty. These kind of structures or natural elements are key venues in a samurai game. Colorful trees pouring their leaves on the stone floor and a gentle breeze pulls the Katana swords.Thank you for your time.
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Some notes:
All images are in .tga file format and not compressed. As you know, tga is the best image format. I also added 32-bit .EXR Displacement alpha true to make your job more flexible.
Also, I look forward to your feedback and advice. Thank you! For any issues, help, or suggestions,I would love to get a mail from you at: archemrah@gmail.com.
Technical Details
Number of Textures: 140
Supported Development Platforms:
Doc: Not finished yet(ask for documentation with mail after they are complete I will add them)
1-CAA_Usage 2-CAA_Quality and Performance in Games 3-CAA_Complate Asset List 4-CAA_Mobile Usage and Performance Optimization
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3