Description
Texture channel packing tool allows to pack channels directly in Unreal Editor, without using other software.
Texture channel packing is a technique used to store multiple images in a single texture. This is done by assigning each image to a different channel of the texture. For example you can save the base color in R,G,B channels and roughness in Alpha, or store the normal map in R,G, roughness in B and specular in Alpha channel. Texture channel packing is commonly used in Unreal.
Example Use Cases:
Technical Details
Code Modules:
Number of Blueprints: 4
Number of C++ Classes: 6
Supported Development Platforms: Win, Mac, Linux
Supported Target Build Platforms: None (Editor-only plugin)
Documentation: Video | Documentation
Support: forum thread
Important/Additional Notes:
Supported Engine Versions
5.1 – 5.3