Texture Tools

Create, combine, alter, and resize textures using a suite of tools including a Channel Separator, Channel Combiner, Channel Reorderer, Size Reducer, Format Converter, and four individual Material Bakers.

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Description

Video Tutorial and Overview

Video Tutorial on Channel Separator/Reorderer Update

Notice to users on UE5.1: There’s a bug in UE5.1 causing a memory leak when using the Channel Separator. This bug is specific to UE5.1 and does not occur in the prior versions of the engine or in UE5.2.

January 5, 2023 – Update: I’ve got another update that includes batch processing for separating/reordering. Sorry for the delay. Please read the change list for further details and watch the new video above on how to work with the new update.

Update Change List

Texture Tools is a suite of 9 individual tools designed to give you the freedom to create, combine, alter, and resize textures, all from within Unreal Engine.

The 9 tools included in Texture Tools:

Channel Separator – Separate out textures from the selected channels of textures. Works in batch.

Channel Combiner – Create new textures by combining multiple textures into textures’ individual channels.

Channel Reorderer – Recombine the channels of textures in a different order to create new textures. Works in batch.

Size Reducer – Lower project storage size by permanently reducing textures’ max resolution. Works in batch.

Format Converter – Resample textures into different formats. Works in batch.

And 4 different Material Bakers – Create new textures in a variety of ways using your own custom materials. Please refer to the tutorial video for further explanation.

Technical Details

Documentation:

Contents:

Texture Tools storage size is less than 46MB with demo content and less than 6MB once demo content is deleted.

Network Replicated: (No) – Texture Tools is meant for editor only functionality.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.2