Description
The Moon 80k is derived from over 1 billion polygons, with terrain data powered by Nanite, enabling highly detailed viewing of the Moon for a variety of purposes, in real-time. The total color map is over 81,000 pixels wide and 40,000 pixels high which is based on real data. The normal map is over 40,000 x 20,000 pixels, and allows for normal flatness to be adjusted, changing the intensity of the normal map features.
2023-11-17: Please be aware that while many graphical errors have been removed, there remains graphical artifacts from the satellite imagery such as banding and grid lines. Please inspect the gallery images and ask me if you have any questions before purchasing so any possible disappointment can be avoided. Thank you.
This project provides the Moon in two separate levels, one small stylized and artistic, while the other is is more realistic.
Moon 80k requires SM6 to be enabled for Nanite if using Unreal Engine 5.1. SM6 is enabled by default in Unreal Engine 5.1.
Note: This project is large at nearly ~2.85 GB in size.
Technical Details
This product supports Nanite for Unreal Engine 5.0+
Number of Unique Meshes: 52
Collision: (Yes – automatically generated)
Vertex Count: ~40,000,000
LODs: (No)
Number of Materials and Material Instances: 2 Materials, 51 Material Instances
Number of Textures: 101
Texture Resolutions:
Supported Development Platforms:
Windows: (Yes)
Documentation: Use the following console variable for seamless atmospheric traversal between terrestrial and orbital camera perspectives.
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque 0
Important Notes: This project specifically uses original color data produced by the USGS Astrogeology Science Center and original height data produced by the LOLA Science Team. Many thanks to NASA and the USGS for their incredible work.
Supported Engine Versions
5.0 – 5.3