Description
The Tormentor is the first class of grotesque creatures necessary to get your game going!
He works well as a basic mob, or even a lurking death machine in your game. I’m excited to see how you all will use him!
Technical Details
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Characters: 1
• TheTormentorExampleCharacter – A character example that allows you to visualize the included animations and animation blueprint functionality while possessing the character in the demo level.
TheTormentorExampleBlueprint itself not intended for gameplay functionality is included as a showcase example only.
Number of Animation Blueprints: 1
• Tormentor_AnimBlueprint A fully equipped animation blueprint that utilizes all of the included animations for you to use as-is or add your own animations!
Number of Skeletal Meshes: 1
• Tormentor_SK
Number of LODs: 2
• LOD0: 25,154 tris
• LOD1: 9,782 tris
Vertex counts of characters:
• LOD0: 13,973
• LOD1: 5,845
Number of Textures: 27
• Set of 2k
• Set of 1k
• Set of 512
Texture Types:
• AmbientOcclusion
• BaseColor
• Normal
• Roughness
• Transmission
• 4 Optional FX Masks
Number of Animations: 20
• 10 Quadrupedal
• 10 Bipedal
Animation types: In Place
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: None
Important/Additional Notes:
• The Tormentor was skinned to the Epic skeleton in case you’d like to expand his animation set with custom animations from other packages. Due to his disproportionate stature and hunch it was necessary to re-orient joints. When utilizing animations that are not included with The Tormentor package, animation retargeting is highly suggested for optimal performance.
Supported Engine Versions
4.18 – 4.19