Thread Execution Blueprint Node

Multiple nodes capable of creating threads and executing tasks asynchronously or synchronously within the threads

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Description

Fast and high performance creation of multi-threaded tasks. Completely used in blueprints. Provides threading tools to easily access thread information and control threads. TPhreads can be created by using this node in the blueprint

Note that this plugin is suitable for asynchronous mathematical calculations. The optimisation for other blueprint functions is not guaranteed to work.

If you have a lot of numerical calculations that you want to delegate to other threads for asynchronous calculations, then this plugin is applicable.

For threaded optimisation of the Unreal Engine’s function library, this plugin is not guaranteed to work!

There are currently two types of thread execution

With the above two types of derived nodes, you can quickly create threaded tasks. However, please be aware that not all functions can be executed in threads, only functions that do not depend on the main game thread can be safely executed in threads. If you want to call the function in a thread, this plugin provides a node to go back to the main thread and execute it once to accomplish this task. 

Very important Plugin Documentation

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Technical Details

Code Modules:

Number of Blueprints: 1

Number of C++ Classes: 8

Network Replicated: No

Supported Development Platforms: Win64, Win32, Linux, Mac

Supported Target Build Platforms: Win64, Win32, Linux, Mac

Documentation: ppYTSSpp.github.io

Supported Engine Versions

5.0 – 5.3