Description
Documentation/Discord/PatchNote
V3.0
Grabing the ideas from LDTK, a new rule based painting mode is landing. Now you just need to define the rules, and then all associated meshes or blueprints will just popup at the desired position and rotation. This will make the whole painting process easier.
V2.0
With new game time features included now, you can easily create build system based on it.
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Tiled level plugin is a level design tool in Unreal Engine that allows you to paint modular assets directly. Setup tiled item set from your static mesh or actor, and you are ready to paint these 3D assets like a 2D tilemap. Makes level design from modular assets way easier and intuitive and prototypes your design idea way faster.
When To Use
Demo
Tutorials (Playlist here)
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 39
Network Replicated: No
Intended Platforms: Windows
Platforms Tested: Windows
Supported Development Platforms: Windows, Linux
Supported Target Build Platforms: Windows, Linux
Documentation: Link
Two sample packs (Land, House) are included in the plugin.
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3