Description
20 buildings and randomizer BP to create miniature cities or to scale them to any size. Randomize cityblocks and keep preferred setup. Setups are scalable.
Demo (Win 64)
Technical Details
Bp editable variables: rows and columns counts, random rotations, random scaling, random meshes, generating new seed, keeping current setup in editor and in game, scaling the whole setup, max draw distance for meshes. Cityblocks are sized to snap to a grid.
Number of Unique Meshes: 20
Collision: (Yes/ automatically generated)
Vertex Count: 4, 20,40,50,54,54,70,72,72,83,108,130,145,168170,216,320,324,,342,356,770
LODs: No
Number of Materials and Material Instances: 3 / 25 + 1 parameter collection
Number of Textures: 29
Texture Resolutions: Walls 1k/2k – rooftops 4k – ground 4k
Supported Development Platforms:
Windows: Yes
Mac: Yes
Additional notes:
Buildings disappearing????? — Increase “Max Draw Distance” in BP’s details (culling distance).
When editing a level in editor, culling is only visible when “Game view” is checked in editor viewport.
BP uses constructionscript. If very big numbers for generating buildings are inputted, constructionscipt might not run the whole loop. Multiple instances of bp can be used instead.
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3