Tiny world

20 buildings and randomizer BP to create miniature cities or to scale them to any size

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Description

20 buildings and randomizer BP to create miniature cities or to scale them to any size. Randomize cityblocks and keep preferred setup. Setups are scalable.

VIDEO

Demo (Win 64)

Technical Details

Bp editable variables: rows and columns counts, random rotations, random scaling, random meshes, generating new seed, keeping current setup in editor and in game, scaling the whole setup, max draw distance for meshes. Cityblocks are sized to snap to a grid.

Number of Unique Meshes: 20

Collision: (Yes/ automatically generated)

Vertex Count: 4, 20,40,50,54,54,70,72,72,83,108,130,145,168170,216,320,324,,342,356,770

LODs: No

Number of Materials and Material Instances: 3 / 25 + 1 parameter collection

Number of Textures: 29

Texture Resolutions: Walls 1k/2k – rooftops 4k – ground 4k

Supported Development Platforms:

Windows: Yes

Mac: Yes

Additional notes:

Buildings disappearing????? — Increase “Max Draw Distance” in BP’s details (culling distance).

When editing a level in editor, culling is only visible when “Game view” is checked in editor viewport.

BP uses constructionscript. If very big numbers for generating buildings are inputted, constructionscipt might not run the whole loop. Multiple instances of bp can be used instead.

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3