Description
Play Demo: https://drive.google.com/file/d/1AhHqKhpNJG0n-OoSGMhqQ-CHdW1Mnzwj/view?usp=sharing
Trailer Video:
Document :
Tutorial :
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My other assets in the market :
TNT Flexible Locomotion System.Multiplayer Ready.
Note that: If you have a TNT Flexible Locomotion System plug-in, you don’t have to repurchase this product.
(Note: TNT Flexible Locomotion System is a complete locomotion system solution, Basic locomotion is the fundamental movement)
注意 : 此插件已内置到TNT Flexible Locomotion System插件中。
如果你已拥有TNT Flexible Locomotion System插件,就不必购买此插件。
(注意:TNT Flexible Locomotion System 是一套完整的机动系统解决方案,这款产品是基础移动)
This plug-in changes the workflow, allowing users to only care about animation, set data assets and own them. And it’s not restricted by any skeleton, so you can use UE4, UE5 or meta human or different skeletons.
There is no intrusion into the project, so any project can use this plug-in.
It only takes 2 minutes to add Overlay and set the data. Do not modify any blueprints or codes.
With a smooth basic movement that is not limited by the skeleton, you can use various bizarre models such as humanoids, dragons, spiders, etc. In just a few minutes, you can specify the corresponding data assets to obtain all of this.
You can adjust different motion animations through keyframes or blended animations, allowing a small amount of animation resources to achieve different effects, all of which can be customized.
Note: The plugin does not include any models/animations by itself.
该插件改变了工作流程,让用户只关心动画,设置数据资产即可拥有。而且它不受任何骨架的限制,所以你可以用UE4,UE5或者meta human或者不同的骨骼。
对项目没有任何侵入,所以任何项目都可以使用这个插件。
添加Overlay你只需要2分钟,进行数据设置,不要修改任何的蓝图或者代码。
拥有一款流畅的基础移动,并且不受骨架限制,你可以使用人形,龙,蜘蛛等各种奇形怪状的模型,只需要几分钟,指定对应的数据资产就可以得到这一切。
你可以通过关键帧或者混合动画来调整不同的运动动画,使得少量的动画资源获取到不同的效果,全部都是可以自定义的。
注意:插件本身不包含任何模型/动画。
Technical Details
Features:
Code Modules:
Number of Blueprints:1
Number of C++ Classes:35
Network Replicated: Yes
Supported Development Platforms: PC, other platforms have not been tested
Supported Engine Versions
5.1 – 5.3