TopDown Sci-Fi corridor Kit

Sci-fi kitbash to build base of top-down game levels. Designed with one material atlas.

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Description

The main idea is to create a kit that will allow you to create the most diverse level basis for sci-fi top-down games. Designed with one material atlas. Make intersections, create rooms, use stairs, create labyrinths, and interrupt the player’s path with doors. Use a lot of decorative elements and decals with colors and numbers to create more dynamics and develop your own specific location.

Demo video:

https://www.youtube.com/watch?v=WMGAVTdEd8o

Note: If you want to use WASD controls, like in this video, follow this steps:

Feel free to contact me for support!

Technical Details

Number of Meshes: 230

Vertex Count: from 8 to 252 (14,338 for all meshes)

Collision: Yes, custom and automatically generated

LODs: No

Number of Materials: 3 (main atlas, fog, and base of decal)

Number of Material Instances: (29)

Number of Textures: 40 (Including difference resolution levels)

Texture Resolutions: 4096×4096, 2048×2048, 1024×1024, 512×512

Type of Textures: AmbientOcclusion, BaseColor, Emission, Metallic, Normal, Roughness

Documentation: No

Supported Engine Versions

5.3