Description
The main idea is to create a kit that will allow you to create the most diverse level basis for sci-fi top-down games. Designed with one material atlas. Make intersections, create rooms, use stairs, create labyrinths, and interrupt the player’s path with doors. Use a lot of decorative elements and decals with colors and numbers to create more dynamics and develop your own specific location.
Demo video:
https://www.youtube.com/watch?v=WMGAVTdEd8o
Note: If you want to use WASD controls, like in this video, follow this steps:
Feel free to contact me for support!
Technical Details
Number of Meshes: 230
Vertex Count: from 8 to 252 (14,338 for all meshes)
Collision: Yes, custom and automatically generated
LODs: No
Number of Materials: 3 (main atlas, fog, and base of decal)
Number of Material Instances: (29)
Number of Textures: 40 (Including difference resolution levels)
Texture Resolutions: 4096×4096, 2048×2048, 1024×1024, 512×512
Type of Textures: AmbientOcclusion, BaseColor, Emission, Metallic, Normal, Roughness
Documentation: No
Supported Engine Versions
5.3