TornadoScape

This project show you how to make custom shape to define volumetric cloud

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Description

I create Bezier functions to define the tornado shape. You can control it by 6 point at most, and it is very easy to control.

Link – https://youtu.be/wtJdnna_fLk

Update link – https://youtu.be/0zK6jxhoJL4

中国区关注B站:名侦探柯南lp

先决条件视频必须看完再决定是否购买

【虚幻引擎辅助教程-TornadoScape白皮书及Bug修复】

Technical Details

Number of Blueprints: 3

Number of Materials: 3 + 6 instances

Number of VolumeTextures: 29

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes:

It dont surpport small scene because volumetricloud is designed by big unit

You can add your own Volumetexture to define your tornado shape;

The fps is not well with current version, you can set r.VolumetricCloud.ViewRaySampleMaxCount to control

The Bezier function is just one segment, with 4-6 control points to define shape

Documentation:

https://1drv.ms/b/s!AvroU_W8ST9tlyuc6-3BpcOLS-C9?e=DZj20B

https://1drv.ms/v/s!AvroU_W8ST9tly0iZjOAyvhQ4wnf?e=8XePoY

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3