Description
The Trailmarker captures and displays markings from objects on different surfaces. Activate when a specified class or actor is inside its area of influence. It can display markings to a decal or inside the material of receiving components with the help of a material function. Optimized and with features and options that let it adapt to most scenes and environments.
Disclaimer: Quixel art assets (Plants, grass, trees and textures on images and in videos) are not included in this product.
Videos (Youtube)
Trailer (0.31min)
Demo Room (2.05min)
Overview (15min)
Demo
Demo Room: Windows x64 (152mb)
Technical Details
Number of Blueprints: 4 ( 1x Actor, 1x Function Library, 1x Actor Component ) ( Example: 1x Actor )
Number of Materials: 7 ( 5x Trailmarker 1x Decal Example 1x Material Function Example )
Number of Material Instances: 9
Number of Material Functions: 3
Number of Structures: 5
Number of Enumerations: 6
Number of Textures: 4 ( 3x mask samples (x3, one mask for each r,g and b channel), 1x icon )
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: https://morselbyte.com/Documentation/TrailmarkerManual.pdf
Important/Additional Notes: Recommend to make sure your characters are lifting their feet over the surface if planning to use this tool for footprints.
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3