Description
This UE5 plugin can quickly generate Scene Capture Cube and Render Target Cube for actors in the level, enabling translucency.
Furthermore, you can use a Material Instance to fine-tune the reflection and refraction parameters of the actors, and customize the plugin’s material to create your own Material Instances.
Demo Video: https://youtu.be/kHomuJdd9YY
Github: https://github.com/kebwlmbhee/Translucent_Material_Light_Ray
FAQ
Q1: What if I want to open the Example Project in a different version of Unreal Engine, but without the developer’s plugin, and only use the UE Marketplace plugin (if it’s a supported version)?
Q2: I tried to open the Example Project, but it failed. I don’t want to use the developer’s plugin.
Q3: What if I want to open the Example Project and retain the developer’s plugin in a different version of Unreal Engine?
Q4: I want to use the plugin in my project, but the Unreal Engine version is not yet supported.
Latest Update
version 2.1
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version 2.0
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Technical Details
The plugin can be easily added to your Bluprint/C++ project and used just like the Demo Video.
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: None
Example Project: https://mega.nz/folder/WmRCWaQA#9hEJNFhB4QPhBgm8sXmzHg
Important/Additional Notes:
Supported Engine Versions
5.0 – 5.3