Description

The render is made in Unreal engine.

You can adjust the brightness of the glow in the materials

The skeleton has the structure of an Epic Skeleton, but the proportions of the model are different, so you need to retarget the animation (see the documentation https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimationRetargeting/)

You may also be interested in:

https://www.unrealengine.com/marketplace/en-US/product/f688b760e40a4010a3ce58c0ef35d3f0

Contain 9 animation:

Attack: 4

Idle: 4

Walk: 1

Face 22303

Verts 22268

Tris 42198

The skeleton has additional facial bones:u_eye.r; u_eye.l; jaw.d

If you need a rig in blender for animation, write me an email

Technical Details

 Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations:9

Animation types (In-place):

Number of characters:1

Vertex counts of characters:2268

Number of Materials and Material Instances:6

Number of Textures:23

Texture Resolutions: (4096*4096; 1024*1024; 512*512)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimationRetargeting/

Important/Additional Notes:Сontains additional bones

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3