Description
The render is made in Unreal engine.
You can adjust the brightness of the glow in the materials
The skeleton has the structure of an Epic Skeleton, but the proportions of the model are different, so you need to retarget the animation (see the documentation https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimationRetargeting/)
You may also be interested in:
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Contain 9 animation:
Attack: 4
Idle: 4
Walk: 1
Face 22303
Verts 22268
Tris 42198
The skeleton has additional facial bones:u_eye.r; u_eye.l; jaw.d
If you need a rig in blender for animation, write me an email
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations:9
Animation types (In-place):
Number of characters:1
Vertex counts of characters:2268
Number of Materials and Material Instances:6
Number of Textures:23
Texture Resolutions: (4096*4096; 1024*1024; 512*512)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimationRetargeting/
Important/Additional Notes:Сontains additional bones
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3