Description
video introduction to seasonal functionality
4 Types Of Apple trees
New realtime seasonal shader controlled by Blueprint
Animated with PivotPainter 2.0
Scanned Bottom Trunks
Blueprint controlled wind fuctionality
3 stages of LOD’s (Octahedral Impostor last lod)
Also 4 season tree version with simple shader version
Technical Details
4 Types Of Apple trees
New realtime seasonal shader controlled by Blueprint
Animated with PivotPainter 2.0
Scanned Bottom Trunks
Blueprint controlled wind functionality
3 stages of LOD’s (Octahedral Impostor last lod)
Also 4 season tree version with simple shader version
Props Scaled to FPS camera: Yes
Physically-Based Rendering: Partially, some maps are generated from others
Collision: Yes, Generated + Imposters
Triangle Count: 24 – 245 311
LODs: 3 (Including Octahedral Imposter Billboards)
Number of Meshes: 37
Number of Textures: 138
Number of Materials and Material Instances: 90
Number of Material Functions: 20
Number of Material Parameter Collections: 2
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: Video Instructions
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3