Description
The Trophy System is a military protection system used to intercept and destroy incoming missiles, rockets, and explosives. Normally mounted on vehicles, this version is a portable unit ready to deploy anywhere and provide immediate protection. Instead of firing a shotgun-like blast, this unit counters incoming projectiles with explosive rockets.
Features a fully animated and blueprinted Trophy System with 4K textures and first and third-person animations.
The FPP and TPP animations are rigged to the default Epic Skeleton, allowing it to be used by most characters in the Unreal Marketplace.
The Trophy System and Rocket Blueprints have exposed variables to easily allow customization on how the unit functions.
This kit also includes all of the necessary VFXs and Sounds (obtained from www.zapsplat.com) to ensure a fully working and ready-to-integrate asset.
The targeting system is based on tags. Simply add the tags of the objects you want to target to the array.
Update 1:
Blueprints are NOT replicated.
Technical Details
Features
Trophy System Animations:
· Compact
· Default
· Deploy (Animated)
· Scanning (Animated)
Animation Blueprint
FPP & TPP Animations:
· Equip
· Idle
· Run
· Throw
· Walk
Idle Walk Run BlendSpace (FPP)
Animation Blueprint (FPP)
Meshes (Skeletal):
· Rocket 1
· Rocket 2
· Rocket 3
· Trophy System
Meshes (Static):
· Trophy System Compact
Number of Static Meshes: 2
Number of Particle Systems: 4
Number of Audio Files: 4
Number of Materials: 15
Number of Textures: 28
Number of Blueprints: 7 (Explosion, Smoke Trail, Trophy Projectile, Trophy Rocket, Trophy System, TS Game Mode, TS Character)
Input: Keyboard & Mouse
Network Replicated: No
Scaled to Epic Skeleton: Yes
Rigged to Epic skeleton: Yes (First and Third Person Animations)
Collision: Yes
Supported Development Platforms: PC, MAC, OTHER
Documentation: Email Support
Additional Notes: Created and tested on a Windows PC. Please watch the video and download the demo for an overview of the assets.
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3