Description
This is a true runtime mesh exporter plugin. You can export any static mesh by using a global blueprint function. Textures are also supported. No need to set allow CPU access option for the static meshes. You can use in shipping setup packaged builds.
TODOs:
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://drive.google.com/file/d/1hBnpuDre6yENXO7EWO3Si0sdgVCdJKKx/view?usp=sharing
Example Project: https://drive.google.com/file/d/1p3ek77aGUctEbF1X7WO7NOzSGOjNl5OS/view?usp=sharing (UE 5.2.1)
Important/Additional Notes:
Supported Engine Versions
5.0 – 5.3