Description
Preview video https://youtu.be/km6bC_C9iTs
the video shows the configured asset physics, but this asset physics is not included in the package.
PBR metallic/roughness
Rigged to Epic Skeleton with additional bones(see screenshots). Eyes are rigged too. Skirt rigged to body.
Facial expressions are included (Morph Targets, Blendshapes): eyeBlink, jawOpen.
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 6
Animation types (Root Motion/In-place): In-place
Number of characters: 1
Vertex counts of characters: 16491
Number of Materials and Material Instances: 2
Number of Textures: 6
Texture Resolutions: 4k
Supported Development Platforms:
Documentation: no
Important/Additional Notes: The additional bones needs to be animated separately or setup physics.
Preview video shows the configured asset physics, but this asset physics is not included in the package, because the asset has some problems with simulation, but if you need I can send by mail.
Additional bones that are added to Epic Skeleton: knot_00, knot_01, knot_02, knot_01_l, knot_02_l, knot_01_r, knot_02_r, knot_rope_l_01, knot_rope_r_01, knot_rope_l_02, knot_rope_r_02, knot_rope_l_03, knot_rope_r_03, hair_tail_00, hair_tail_knot_01_r, hair_tail_knot_01_l, hair_tail_knot_02_r, hair_tail_knot_02_l, hair_tail_01 tohair_tail_007,
hair_side_l_01 to hair_side_l_05, hair_side_r_01 to hair_side_r_05 eyes_r, eyes_l, ext_r, ext_l (ext_ is breast bones).
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.2