Description
Preview: youtube.com/watch?v=EdT_-jP_tDo
The turn-based battle systems package is the easiest way to implement turn-based battles into your project. Simply inherit from the battle participant base class and change the Game Mode and you are one function call away from initiating a battle at any time.
Includes some basic attributes such as agility (required for speed based sorting), strength and defense (for simple damage calculation that can be changed to suit your game) and health. Two different example attacks are included, as well as death and victory checks. Visual and audio effects are included which can be easily replaced, and a simple turn order widget shows the order of battle.
Guides:
Character Implementation Guide
Random Encounters from Third Person Template
Technical Details
Supported Engine Versions
4.14 – 4.25