Uber Shader Material Pack: Production Ready Master Materials

The Uber Shader is modeled after the Arnold Standard Surface, and contains those same familiar controls, including base color, specular roughness, anisotropy, coat, sheen, subsurface, bump, emission, and UV controls (see full feature list below).

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Description

The perfect “master material” for folks coming from programs like Maya to hit the ground running in Unreal with a production-ready all-purpose material interface. The Uber Shader is modeled after the Arnold Standard Surface, and contains those same familiar controls, including base color, specular roughness, anisotropy, coat, sheen, subsurface, bump, emission, and UV controls (see full feature list below).

Check out this video walk-through of the Uber Shader Material Pack and all of its

Uber Shader: Master Materials

Four master materials are provided,

Three additional master materials are provided for special purposes:

27 example Material Instances, all driven by the Uber Shader Master Material, are included to demo the functionality of the Uber Shader and get you started building your own looks. See the image gallery for renders of these examples:

Technical Details

(see image gallery for full parameters, and above video link for walk-through)

Number of Unique Materials: 4

Number of Unique Material Instances: 29

Number of Textures: 17

Texture Resolutions: 2048×2048, 1024×1024, 512×512, 256×256, 64×64, 1×1. 

Supported Development Platforms:

Windows: Yes

Mac: Yes (not tested)

Documentation: See the video tutorial link above

Supported Engine Versions

5.0 – 5.3