Description
UETools are designed for speed up optimization by fast setup of static mesh actors, setup draw distance based on location in editor and check actors for references in forbidden paths.
Fast setup – fast setup static mesh actors. No more search variables like bUseAsOccluder, bVisibleInRayTracing, bVisibleInReflectionCaptures, bAllowCullDistanceVolume, MinDrawDistance, LDMaxDrawDistance, DetailMode in detail panel now all is in one window.
Path Check – check references for forbidden paths exg. /Game/Developers, /Engine ect.
Draw Distance Setup – setup distance based on current position in engine.
Technical Details
Video overview: https://youtu.be/1z9tpnHntpI
Bugs raport and suggestions: https://bit.ly/2VdEJ9J
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Windows, MacOS, Linux
Supported Target Build Platforms: Windows, MacOS, Linux
Supported Engine Versions
4.25 – 4.27