Description
The most flexible, scalable and easy to use input system for UMG. It is fully object oriented, for every object (for example a slot from an inventory) you can assign every function (for example Delete, Open) to the keys or axes that you like (for example Gamepad X, Gamepad A).
Technical Details
Number of Blueprints: 26
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.1