Unity Version Control (Plastic SCM)

Unity Version Control (Plastic SCM) is a version control system (VCS) that handles large files and binaries with speed.

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Description

Unity Version Control (formerly Plastic SCM) is a version control system (VCS) for all sizes of studio that efficiently handles large files and binaries. By combining artist-focused workflows with branching that programmers prefer, Version Control helps both technical and non-technical roles collaborate more effectively. Reduce merge conflicts and increase team productivity to release faster and deliver higher-quality games.

Update 2023/10/13: version 1.8.3 of the Unreal Plugin released with support for Smart Locks

There is a “Plastic SCM” revision control provider integrated in-Engine, but the Marketplace version will always be the most up-to-date.

It’s easier for us to patch by applying a hotfix, in case a bug is raised. We are also able to release new features faster than new versions of Unreal Engine come out.

START VERSION CONTROL FOR FREE

The Unity Version Control free tier includes three (3) free user seats and up to 5GB-hour to store your project data. After free tier resources are consumed, you can access additional seats or storage by upgrading your plan. You may also purchase an on-prem license by contacting us.

WHY UNITY VERSION CONTROL

Optimized workflows for artists and programmers

Superior speed working with large files and binaries

Operate across tools

Explore diverse workflows:

Realize value instantly

Work without worry

KEY FEATURES

GET STARTED

GET HELP

Technical Details

Read the manual (technical documentation) and check the release notes (Github) for the changelog.

 

Supported Engine Versions

5.1 – 5.3