Description
V2 Release Date: December 2022
V2.1 Release Date: January 2023
V2.2 Release Date: July 2023
Now With platform-sensitive settings and overrides for even more flexibility!
As new significant features get added on and on, the price may increase in the future. Get it now, and enjoy the updates to come!
Documentation: Link [V2 and V1]
Youtube Playlist (Overviews, Updates, Implementation) [V1]
Example Project[V1.0]
Example Project[V2.1]
Approach Game Settings in an entirely new way. Powered by Data Assets and Modular Framework, Universal Options gives you the power, ease of setup, and flexibility that your game needs. Easily set up your settings, your widgets, and even game settings that can affect your gameplay! Ready to Plug and play with your Main Menu, options system houses a full environment for all your graphic, sound/audio, input, and game settings! Switch Monitors/Screens, Output Headphones/Speakers/Devices, rebind standard and enhanced input key mappings, and much more. Professionally made, ready to power your full projects!
Technical Details
General Features
Graphic Settings Features
Sound Setting Features
Input Setting Features
Game Setting Features
Code Modules:
Number of Blueprints: 78 (v1), 60+ (v2)
Number of C++ Classes (v1 and v2): 160+ classes & structs, 60+ enumerators
Network Replicated: Features are Network Adequate. The system works locally on a Game Instance Subsystem
Supported Development Platforms: Windows, Linux, Mac, IOS, Android
Supported Target Build Platforms: Windows, Linux, Mac, IOS, Android
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3