Universal Options V2.2!

Data-Driven, expandable framework for all your game settings. Advanced Options System with a Modular Menu! Modular design, and Modular Widgets. Now supports Enhanced input and Platform Settings!

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Description

V2 Release Date: December 2022

V2.1 Release Date: January 2023

V2.2 Release Date: July 2023

Now With platform-sensitive settings and overrides for even more flexibility!

As new significant features get added on and on, the price may increase in the future. Get it now, and enjoy the updates to come!

Discord

Documentation: Link [V2 and V1]

Youtube Playlist (Overviews, Updates, Implementation) [V1]

Example Project[V1.0]

Example Project[V2.1]

Approach Game Settings in an entirely new way. Powered by Data Assets and Modular Framework, Universal Options gives you the power, ease of setup, and flexibility that your game needs. Easily set up your settings, your widgets, and even game settings that can affect your gameplay! Ready to Plug and play with your Main Menu, options system houses a full environment for all your graphic, sound/audio, input, and game settings! Switch Monitors/Screens, Output Headphones/Speakers/Devices, rebind standard and enhanced input key mappings, and much more. Professionally made, ready to power your full projects!

Technical Details

General Features

Graphic Settings Features

Sound Setting Features

Input Setting Features

Game Setting Features

Code Modules:

Number of Blueprints: 78 (v1), 60+ (v2)

Number of C++ Classes (v1 and v2): 160+ classes & structs, 60+ enumerators

Network Replicated: Features are Network Adequate. The system works locally on a Game Instance Subsystem

Supported Development Platforms: Windows, Linux, Mac, IOS, Android

Supported Target Build Platforms: Windows, Linux, Mac, IOS, Android

Supported Engine Versions

4.24 – 4.27, 5.0 – 5.3