Description
This character is an interpretation of the Monkey King with an urban vibe.
It supports ARKit/LiveLinkFace facial capture.
The unlit texturing uses very small texture palettes for a low memory footprint.
Includes a dynamic tail, a bo staff, and texture variants.
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (comes with an edited version of the default third person controller with custom idle and run)
Number of characters: 1, modular
Triangle count of character: 23440
Number of materials and textures : 3 bases (skin, hair, outfit) and variants for each.
Texture resolutions: outfit 32×32, skin 64×64, hair 8×64
Supported Development Platforms: All
How to use : Import/migrate the contents into the desired project, and reassign the skeletons if needed by right clicking any skeletal asset item > Assign Skeleton. No animation duplicating/retargeting is needed.
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Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3