Description
Make sure to check Video Preview
This pack contains 7 US-style houses with preplaced doors, windows, garage doors, and bifolds. Our blueprint will allow you to easily add new houses, to place any module anywhere and adjust the door angle. Also, you can choose doors material. Our shader contains a triplanar mapping mode with different options (Z, XY, XYZ). Triplanar will allow you to shade such elements as floors, facades, walls easily, because you don’t have to fit UVW islands of the mesh (UV mode is available as well). Also, the material gives you the ability to adjust normal map strength, roughness level, tiling, rotation, divide and multiply modes for base color. Another “killer” feature of this material is the paint layer. You’re able to add paint layer, which will consider a height map of a texture (alpha channel of RMAH map), so when you adjust Aged Paint parameter it will be worn off based on the map. Last but not least feature is Parallax Occlusion mode. This will allow you to set up such things as a rug much better. Source files are included, so you can change UCX collision primitives.
The Best choice for FPS and 3rd person shooters.
Technical Details
Features:
Texture Sizes:
Collision: Yes, Custom
Vertex Count: 372,719
LODs: Large Prop Auto-Generated
Number of Meshes: 23
Number of Materials and Material Instances: 3/244
Number of Textures: 107
Supported Development Platforms: any
Supported Target Build Platforms: any
Important/Additional Notes: Check video preview.
If you have any difficulties with adding modules there is a short guide:
1) Open static mesh
2) Create a socket
3) Enter socket name based on what module you would like to see. You can check them in project or down below.
List of modules:
4) You can add suffix to set up door angle. Just add after name “_*(Angle value)”
Please, ask any questions about this pack. We are happy to help.
Mail for feedback and help: sunraysteam@protonmail.com
Supported Engine Versions
4.14 – 4.27, 5.0 – 5.1