Description
Technical Details
Physically-Based Rendering: Yes
Texture Size: 4096×4096
Collision: Yes, Auto-generated
Vertex Count: 342 – 28410 triangles
LODs: Yes, multiple LODs for each asset
Number of Meshes: 16 (12 Blueprint lamp systems)
Number of Materials: 14
Number of Textures: 44
Engine Compatibility: 4.13 – 4.18
Intended Platform: PC, Console
Platforms Tested: PC
Documentation Included: Yes
ImportantAdditional Notes: By default the LODBias of textures has been adjusted so that models have a reasonable texture resolution that perform well (no larger than 1024×1024), however if you want to go higher you can go into texture settings and change the texture resolution back to 4096×4096. All meshes and light sources are set to Moveable by default.
List of assets and some technical specifications:
Brooklyn Antique (Pendant lamp): 3x LODs, lowest LOD: 430 tris / LOD0: 1200 tris
Bronze Lantern: 3x LODs, lowest LOD: 888 tris / LOD0: 3888 tris
Large Chandelier: 4x LODs, lowest LOD: 3992 tris / LOD0: 28410 tris
Small Chandelier: 4x LODs, lowest LOD: 2288 tris / LOD0: 15962 tris
Desk Lamp: 4x LODs, lowest LOD: 342 tris / LOD0: 3076 tris
Floor Lamp: 3x LODs, lowest LOD: 766 tris / LOD0: 3072 tris
Industrial Lamp: 4x LODs, lowest LOD: 493 tris / LOD0: 2680 tris
Oil Lamp: 3x LODs, lowest LOD: 600 tris / LOD0: 2496 tris
Studio Lamp: 4x LODs, lowest LOD: 1176 tris / LOD0: 12036 tris
Torch: 3 LODs, lowest LOD: 398 tris / LOD0: 1594 tris
Cresset: 4 LODs, lowest LOD: 844 tris / LOD0: 3424 tris
+NEW String Lights: No LODs, automatic LODs are available as of 4.14
Supported Engine Versions
4.13 – 4.26