Vampire priest

High-quality game model of a man transforming into a Vampire, with a face blendshapes compatible with Apple’s LiveLink Face

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Description

images are rendered in UE5

Disclamer 

The scene in the preview are not included in the project

Animations from preview are included in the project

Feature:

Character:

Hair:

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

The model has a UE4 Skeleton

If rigged to the Epic skeleton, IK bones are included: (Yes)

Note that the model is not proportioned 1 to 1 with the mannequin, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character

https://youtu.be/3dC3DMv2hxU

Animated: Yes

Number of Animations:9

Animation types (Root Motion/In-place):

In-place 8

Root Motion 1

Number of characters: 1

Vertex counts of characters: 29147 – 34396

Number of Materials and Material Instances: 20

Number of Textures: 112

Texture Resolutions: (32×32,160×160,256×256,512×512,1024×1024,2048×2048,4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: 

how to use the model in the sequencer using the example of Banshee

Important/Additional Notes: 

Press 

If the model in UE5.1 loads the CPU or the mantle physics behaves inadequately, reduce the “Self Collision Thickness” parameter or turn off “Use self-collisions” in the mantle cloth physics simulation settings

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3