Description
images are rendered in UE5
Disclamer
The scene in the preview are not included in the project
Animations from preview are included in the project
Feature:
Character:
Hair:
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
The model has a UE4 Skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Note that the model is not proportioned 1 to 1 with the mannequin, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
Animated: Yes
Number of Animations:9
Animation types (Root Motion/In-place):
In-place 8
Root Motion 1
Number of characters: 1
Vertex counts of characters: 29147 – 34396
Number of Materials and Material Instances: 20
Number of Textures: 112
Texture Resolutions: (32×32,160×160,256×256,512×512,1024×1024,2048×2048,4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation:
how to use the model in the sequencer using the example of Banshee
Important/Additional Notes:
Press
If the model in UE5.1 loads the CPU or the mantle physics behaves inadequately, reduce the “Self Collision Thickness” parameter or turn off “Use self-collisions” in the mantle cloth physics simulation settings
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3