Vehicle AI Plugin

Easy to integrate Vehicle AI using the Nav Mesh

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Description

Preview Video

Downloadable Demo

The Vehicle AI Plugin is a simple, effective way to get AI controlled vehicles using the NavMesh into your game. The plugin uses a customized version of the PathFollowingComponent to control the steering, throttle and brakes of your vehicle. The vehicle uses the Navigation Mesh, which makes it super fast to integrate to your own project. Simply use the normal AI Move To and it will find its way there! Implement the included interface to be able to use it on special vehicles, such as Tanks or N-Wheeled vehicles, or use it to customize the steering, throttle or braking, to get better results. The plugin also includes other useful features that make it a perfect starting point to use for any type of Vehicle AI you wish to implement. See the preview video to see some of those features in action.

Video Tutorials

Unreal Engine 5.0 Update Notes:

PhysX dependencies have been removed from the plugin – you must use the interface system. This has the added advantage of reducing the plugin dependencies for those using third party vehicle systems or still compiling the engine for PhysX.

1.6 Version Update Notes (available 5.0+ only):

Added

Changed

Removed

Technical Details

Features:

Code Modules: Runtime: VehicleAIPlugin

Number of Blueprints: 0

Number of C++ Classes: 9

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Link

Example Project: Link (4.22-4.24) Link (4.25-4.27), Link (5.0)

Important/Additional Notes:

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3