Description
A Victorian era ghost character. It is an asset made for computer or console games. Made with the idea of enemy and this is her intended use.
Contains a basic blueprint with a recolor system for her ghost shader and a basic animation blueprint that uses parameters to link most of her animations. She uses a custom skeleton and editable material instances for fast changes to her appearance.
Animation showcase:
https://www.youtube.com/watch?v=ScSh_ztXaII
Recolor showcase:
https://www.youtube.com/watch?v=DXZ0CtHHZDc&t=16s
Notes:
Technical Details
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Rigged to custom skeleton: Yes, can be retargeted to the Epic Skeleton or any other compatible skeleton.
Animated: Yes, partially
Number of characters: 1
Vertex counts of characters: 43,084 (in-engine)
Texture Resolutions: 4096×4096 skin diffuse, dress diffuse and skin normal, 2048×2048 hair diffuse, skin normal, hair normal, dress AO maps, 1024×1024 other detail(Metallic) and AO maps, 512×512 eyebrows diffuse and normal maps.
Number of Animations: 11, (37 with aim offset poses)
Animation types : 10 In-place, 1 Root Motion montage
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Xbox One, Playstation 4
Documentation: N/A
Important/Additional Notes: Some slight clipping issues are encountered at her waist when using the attack left Aim Offset. Hardly noticable in-game (if she’s used as an enemy).
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.1