Description
This is a reasonably low-poly guillotine largely based off of old French blueprints found by the artist. The model is based upon these original designs, animated, and given highly-detailed PBR materials. Several additional detailed materials have been added to suit your thematic needs: standard wooden, mouldy, old/dusty-mouldy and a blood material that can be used with blend nodes to lay on top of the others (example included in project). These materials can be mixed and matched in blueprinting to create additional combinations.
Technical Details
Texture Sizes:
Scaled to Epic skeleton: (No)
Collision: (Yes: Auto-Gen]
Vertex Count: 9,735
LODs: 1
Number of Meshes: Two combined/animated, and ~80 individual parts.
Number of Materials and Material Instances: 62. No instances pre-made, but materials organized for instancing.
Number of Textures: 240, including all size variations.
Supported Engine Versions
4.16 – 4.26