Description
Low-poly model of the character Viking 2 Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw
tongue_01-02
eye_r/l
skirt_side_01-04_l
skirt_side_01-05_r
skirt_front_01-05
sword_r/l
skirt_back_01-05
PBR textures TARGA, for the whole character,
including his weapon, only 1 set of textures and 1 beard pack
– having a size from 256-4k
Base color
Rougness
Normal
Alpha_eyelashes and (alpha body+eyelashes)
Metalic
AO
specular
Albedo + Alpha (for hair)
super optimized character in balance between quality and polygon economy.
The finished character with an two axe has only 10793 quad polygons
low_poly character polygon 10083 Verts 13418 tris – 20008
axe polygon – 355 verts – 435 tris – 695
just in case if panadabits there is a stock
(body under clothes 1998 verts – 2010 – tris – 3978)
rendering and editing video made in Marmoset_4 and Adobe premier pro
the cloth simulations are not available. they only work on their own animations by using cloth rig
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 14
attack_1
attack_2
attack_3 (jump_atack)
attack_3 (jump_forward)
run
walk
idle
attack_idle
death
impact
jump
axe_throw_idle
axe_throw_1
axe_throw_2
Animation types (Root Motion/In-place):14
Number of characters:1
Vertex counts of characters: 13418
Number of Materials and Material Instances: 2
Number of Textures:60
Texture Resolutions: 256×256,512×512,2048×2048, 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: Character’s cloth does not simulate on the Epic Skeleton or UE demo animations, but is provided on the custom animations.
Supported Engine Versions
5.2 – 5.3