Viking 3

Low-poly model of the character Viking 3

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Description

Low-poly model of the character Viking 3 Suitable for games of different genres RPG, strategy, shooter etc.

video ue5

video

additional bones :

jaw

tongue_01-02

eye_r/l

skirt_01-03_l/r

skirt_front_01-03_l/r

skirt_side_01-03_l/r

skirt_back_01-03

sword_l/r

PBR textures TARGA, for the whole character, 

including his weapon and shield, has only 1 UV for easy operation (in 3 color options)

from 256-4k and 1 beard pack

– has a size from 256-4k

Base color

Roughness

Normal

Alpha_eyelashes and (alpha body+eyelashes)

Metalic

AO

specular

Albedo + Alpha (for beard)

super optimized character in balance between quality and polygon economy.

The finished character with an ax and a shield has only 12531 quad polygons

low_poly character polygon 11690 Verts 17041 tris – 23184 

axe polygon – 134 verts – 133 tris – 258

shield polygon – 707 verts – 899 tris – 1414

just in case if needed there is a stock

(body under clothes 2038 verts – 2049 – tris – 4056)

the cloth simulations are not available. they only work on their own animations by using cloth rig 

Technical Details

 animated

 modular

 epic skeleton 5

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 19 

attack_1

attack_2

run

walk

idle

attack_idle

death

impact

jump

kick

Block

block_idle

block_impact

Block_up

block_up_idle

block_up_impact

Block_down

block_down_idle

block_impact

Animation types (Root Motion/In-place):19 

Number of characters: 1

Vertex counts of characters: 17041

Number of Materials and Material Instances: 5

Number of Textures:110

Texture Resolutions: 256×256,512×512,2048×2048, 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: Character’s cloth does not simulate on the Epic Skeleton or UE demo animations, but is provided on the custom animations.

Supported Engine Versions

5.2 – 5.3