Vill Project

Realistic model of a villager from the middle ages, rigged and with the possibility of changing his hair, the lighting of the eyes and the skin. Ready to animate, with the unreal 4 mannequin base skeleton compatible with the unreal 5 mannequin.

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Description

Realistic model of a villager from the middle ages or it can also resemble the appearance of a Viking. With the possibility of changing many parameters of his hair such as roughness or scattering to give it more realism. The eyes are composed of four layers that can be modified in the instances of the material. Also the skin material instance can be modified in different sections.

Ready to animate, with the unreal 4 mannequin base skeleton compatible with the unreal 5 mannequin . Added bones to control the face.

The model was made in blender but there is no reason why it shouldn’t work in Maya or other design programs if you want to modify the base mesh.

Textures used vary from 1k to 8k

The hair was made with cards and not particles for better video game performance.

I hope you enjoy

Technical Details

Video:

Included:

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 7 Default mannequin animations 

Animation types (Root Motion/In-place): In-place

Number of characters: 1

Faces counts of characters: 91347

Number of Materials and Material Instances: 19

Number of Textures: 71

Texture Resolutions: The torso and face use the same 8k texture and less resolution for the other items.

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: (No)

Important/Additional Notes:

The rendering quality of the images is in epic mode

The images shown are screenshots in real time or editor mode

Supported Engine Versions

5.0