Virtual Animation Tools V6

Create the most complete animation tools. It can save you a lot of time.

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Description

Showcase:

Tutorial:

Examples:

Documentation: (discord has full development progress)

Release Notes: Discord

Are you tired of repetitive manual configuration?

Are you working on tens of thousands of animations?

Do you want bone layer blended for animation?

Do you want a more accurate distance matching curve?

Do you want to generate foot step Pos/Lock/IK curves(notify) automatically?

Do you want a tool that includes all the animation features?

Let “Virtual Animation Tools” help you solve them!

BoneTools:

<1> Bake animation attack frame for low frame rate client or server

<2> Bake the specified bones. On the server, we can use this data to simulate the head and torso positions of crouching, crawling, etc.

<1> Convert arm animation to full body animation (FPS to TPS)

<2> Blend with other animations, such as repairing missing hand animations in motion capture animations, etc.

<1> Constraining IK and FK bones.

<2> Copy the data on the IK weapon bone to the hand weapon bone.

CurveTools:

Notify Tools:

Montage Tools:

Asset Tools:

<1> Convert the motion capture animation to the root motion animation.

<2> Convert root motion animation to motion capture animation.

<3> Data of motion capture can be sampled and baked into the root motion after secondary adjustment

<1> Can generate LOD with deformed data.

<2> Batch generation of LODs for multiple skeletal meshes.

Mirror Tools:

<1> Mirrored bones can be selected, full body/upper body/local body

<2> Can choose to overwrite or create a new asset

Retarget Tools:

PoseSearch Tools:

GameFramework Tools:

Technical Details

VAT plugin is made in C++, I hope it helps every animation technician.

Communication / Support:

Code Modules:

Number of Blueprints: 2

Number of C++ Classes: 70

Supported Development Platforms: Win32, Win64

Important/Additional Notes:

(1)The plug-in will remain updated and maintained (including slate, which will be combined with the animation editor in the future).

(2)You can set the initialized VAT data class in the project plugin setting.

(3)Every time a large version is updated (a lot of content is added), the price has some increase.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3