Description
:: Overview?
Experience the ultimate auditory immersion. Perfect for creating dynamic, realistic, and engaging audio zone systems in your game, this innovative tool tailors soundscapes that move with your players, enhancing their in-game experience like never before.
:: Who would use this?
:: Why would anyone use this?
:: What it does:
A volumetric audio object uses a closed spline loop. It continuously locates the closest point on the spline curve to the listener and places a 3D audio emitter at that point.
When the player moves into the closed loop, the audio emitter location is attached to the listener, achieving a 2D sound effect. The moment when the player moves outside the spline loop, the location of the audio emitter is attached to the spline curve and is continuously set to be positioned at the closest point to the listener.
:: Need a PRO solution for procedural spline sounds. Check PROCEDURAL SPLINE AUDIO PRO
:: Need a PRO solution for direction character trigger. Check PAWN BIDIRECTIONAL TRIGGER PRO
:: Need a PRO solution for a custom-shaped volume trigger. Check VOLUMETRIC CUSTOM SHAPE TRIGGER
Please contact me with any questions or new features.
Technical Details
——– UPDATE 1.3 ————–
Fixed playing sound on player spawn inside volume
Available for Mac platform
——– UPDATE 1.2 ————–
Added multiplayer support
Available for Linux platform
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Win64, Win32, Linux
Supported Target Build Platforms: Win64, Win32, Linux
Documentation: https://sites.google.com/view/volumetricaudippro/home
Example Project: https://drive.google.com/file/d/1NTopnl90KCA5URQPkpil5kvb_rBQjzQY/view?usp=sharing
Important/Additional Notes:
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3