Volumetric Space Nebula Procedural Generator

Volumetric Space Nebula Procedural Generator designed for next-gen space games. It uses volumetric shader to render realistic scenes in real-time.

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Description

Volumetric Space Nebula Procedural Generator designed for next-gen space games. It uses a volumetric shader to render realistic scenes in real-time. Procedural blueprint allows you to create the complex space nebulae in an instant. All you need to do is manipulate the parameters of generation.

Showcase: https://youtu.be/u9iYukFEeKg

Tutorial: https://youtu.be/x7Uo5GiAf-0

Demo: https://drive.google.com/file/d/1cGtwu2qkEyzKKZ3zzuTkZpy30jP8Cr1v/view?usp=sharing

Attention! Volumetric rendering is computationally intensive! It requires the modern GPU for a stable framerate.

Tested on RTX 3060 (High quality, 1920×1080 resolution)

Average FPS: 60-80

Average FPS with DLSS: 120-160

Technical Details

Number of Unique Materials and Material Instances: 8 Materials and 4 Material Instances

Number of Textures: 64

Texture Resolutions:

Supported Development Platforms: Windows

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3