Description
The plugin includes two components and one animation node.
Fingers Solver also can be used to capture fingers animationin Unreal Editor and blend it to existing full-body animation.
Video #1 | Video #2 (demo with Valve Knuckles) | Video #3 (OpenXR features)
Video tutorial: Fingers Solver for any skeletal mesh
Video: Fingers mocap in Unreal Editor
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: No
Supported Development Platforms: Windows x64, Linux
Supported Target Build Platforms: Windows x64, Linux, Android (Oculus Quest)
Documentation: PDF | Fingers Mocap
Example Project: 5.2 | 5.1 | 4.27+ | Fingers Mocap 5.2
Executable Demo: ZIP
Important/Additional Notes: Known issue – upperarms can jump around with late update enabled in motion controllers.
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3