VR Hands Solver

Hand and arm solver for VR, and universal fingers solver to capture fingers animation.

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Description

The plugin includes two components and one animation node.

Fingers Solver also can be used to capture fingers animationin Unreal Editor and blend it to existing full-body animation.

Video #1 | Video #2 (demo with Valve Knuckles) | Video #3 (OpenXR features)

Video tutorial: Fingers Solver for any skeletal mesh

Video: Fingers mocap in Unreal Editor

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Windows x64, Linux

Supported Target Build Platforms: Windows x64, Linux, Android (Oculus Quest)

Documentation: PDF | Fingers Mocap

Example Project: 5.2 | 5.1 | 4.27+ | Fingers Mocap 5.2

Executable Demo: ZIP

Important/Additional Notes: Known issue – upperarms can jump around with late update enabled in motion controllers.

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3