Description
Video: https://youtu.be/rIo5WSVDDXY
I made this portfolio project to make realistic waterfalls for in-game graphics in mind, and it’s for anyone who wants the assets or to take it apart. This includes a panning water distortion material with simulated depth and flow applied to a simple mesh along with particle systems. There are three particle systems; a water falling system, a splash system, and a mist system. Assets were made for low poly and to be modular. Foliage and leaves have wind simulation applied and rocks have been vertex painted between three materials.
Technical Details
Texture Size: 512×512 to 2048×2048 resolution
Collision: automatically generated
Vertex Count: 24 to 2064 verts
LODs: 0
Number of Meshes: 8
Number of Materials and Material Instances: 13
Number of Textures: 21
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3